inGame footage of various games. In the future I hope to add reviews. ^_^

Despite promises and announcements demigod has no single player content to speak of. Skirmish ? Tournament ? Yeah right, as if anyone will believe you when you describe this as a campaign.

 

So, here's a nice concept of how to provide both a challenging campaign and a kind of tutorial.

The Ascension campaign is a series of challenges with very specific goals. These goals go beyond the game modes currently available but they should be easy to implement. Sometimes you just have to walk to a specific area, hold a flag for x minutes in a row, kill a specific demigod, protect a specific building or teammate, etc. Anything that provides a change of pace and is fun.

Storywise, your respective demigod has to earn the right to compete against the other demigods, which you will meet later in the campaign. The forces of light are always opposed to the forces of darkness.

  1. Road to Divinity
    Map: A linear map, without reinforcement gates for the player. The objective is to reach the other side without losing his citadel.
    The path is dotted with fixed defenses and a few benefical flags like mines.
    Enemy: Waves of reinforcements  that increase in numbers and strength depending on the players progress harass the player. No enemy demigod.
    Note: The point of this mission is to get a feeling for the almighty power of your demigod when compared to cannonfodder (Minotaur Kings?) and to apreciate the usefulness of teleport scrolls, because health crystal and shop are only available at the base. Also helps gauge the power of fixed defenses.
  2. Gates of Heaven
    Map: A fortress map. Only one entrance to home base with very strong fortifications. Health, shop and one reinforcement gate for the player. The objective is the destruction of the enemy citadel guarding the gate to the next mission. The middle of the map is strewn with plenty of reinforcement gates (I'll call the portals in the future), but all belong to the enemy.
    Enemy: Waves of reinforcements that increase in strength depending on the players progress. No enemy demigod.
    Note: The player shall apreceate the lowly mortals, for without them the base defenses are nearly unbreachable. 
  3. First Blood
    Map: Small skirmish map with contestable Portals. 
    Enemy: Weak demigod, but all contestable Portals belong to him while all other contestable flags belong to the player.
    Note: This is the first battle against another demigod. Unclean Beast for light, regulus for dark.
  4. ...
     
Other maps may group you against several demigods at once, give you your first teammate or provide some other challenges, like three coordinated snipers or assassins. Even an Ironman game (no ressurrection) might be fun (or at least challenging).
String the challenges together with a story and you have your campaign that is so sought for by the single-player faction. 


Comments
on Apr 27, 2009

it would be really fun.

I was also disapointed when i saw the single player campaign.

Still, it doesn't bother me so much that there isn't a real campaign. There isn't even a single player mode in Team Fortress 2 and it is not a problem either; using a lot of dev time to create single player features doesn't seem like a valid choice to me.

on Apr 27, 2009

This should be implemented by modders, once they release a SDK. I've been thinking about levels which are made to match each Demigod's background story. So you would have Queen of Thorns against humans, Oak alone against Dead Things and a Dark Servant, Regulus against Grofflings etc. One epic map, being on the hill Greymount (defending Greymount Keep), would have Rook along with his people, the Belronders, battle against hundreds of the Vlemish.

That would be some awesome singleplayer right there. But for now, I think GPG and Stardock should concentrate on the multiplayer-issues; network fixes and balance tweaks. Modders could do these maps once a development kit has been released.

on Apr 27, 2009

A campaign mode would be useless if they don't rewrite their AI. Unless it's 1vs1.

on Apr 27, 2009

Hilving
This should be implemented by modders, once they release a SDK. I've been thinking about levels which are made to match each Demigod's background story. So you would have Queen of Thorns against humans, Oak alone against Dead Things and a Dark Servant, Regulus against Grofflings etc. One epic map, being on the hill Greymount (defending Greymount Keep), would have Rook along with his people, the Belronders, battle against hundreds of the Vlemish.

That would be some awesome singleplayer right there. But for now, I think GPG and Stardock should concentrate on the multiplayer-issues; network fixes and balance tweaks. Modders could do these maps once a development kit has been released.

 

QFgreatT

I would really like a single player campaign, but at this point I feel like that's best left in the hands of modders, unless GPG gets bored and has a lot of time on their hands down the road (hah!)

on Apr 27, 2009

but apparently reviewers give better ratings for a single player campaign.

or worse reviews for the lack thereof.

on Aug 24, 2009

Well...i like your ideas...like you said i think it isnt very hard to make this levels....the levels would be a great tutorial and a campaign....and you could change the missions for every character....so that, like you said, qot must fight against humans, etc. and between the levels you could have a small text which tells the story for example: ,,So Regulus wanted to revenge and attacked the .....,, (sorry I´m 14 and from germany so my english isnt very well and i dont know how to exactly tell it in english, sry ) and in the level you must destroy a ,,castle,, with these monsters (it would be very nice if there was some other little bosses or minions you dont have in a normal game..like Groffling Mages and a Groffling Boss, etc.)

I apologize for my bad english and hope you know what i mean and i must say: Please Stardock make a little Campaign like this.....with this the game would be nicer.....

namnel

on Aug 25, 2009

This can be made already. If someone can make the maps.

on Aug 25, 2009

 for great map ideas. This will make people understand the different game features better. It'll show them why you need to cap flags, reinforce creeps to defeat enemy towers, etc

on Aug 25, 2009

Beautiful. This is exactly why the SDK is important, I'd happily play Single Player - zero lag, 80FPS in heavy combat - with something like this put in place. Can't wait!

on Sep 02, 2009

/signed

Note: make it avalible for the demo!