inGame footage of various games. In the future I hope to add reviews. ^_^

Heroes of Newerth:


(That's an older youtube vid I found. I'm not allowed to publish new material from the beta.)


A beta-leak video review of HoN (German). Shows you much of the lobby interface and other features.

 

League of Legends:


Gametrailers preview of LoL.

 


An official trailer for LoL.


A video review of LoL (english). Not sure if leaked or sanctioned.

 

DotA (Defense of the Ancients)

 


Some DotA video. I honestly couldn't find ANY good gameplay video for Dota. Most vids are simply my-dick-is-BIG demonstrations accompanied by some shitty trash metal soundtrack or something bombastic (like, US-marine corp recruitment orchestrals or Carmina Burana). Sorry. If you can recommend a good DotA video I'll put it up.

 

 

Demigod:


Demigod showcase video featuring Lord Erebus.

Demigod showcase video featuring Queen of Thorns. Probably not office safe.

 

For those that don't know what HoN or LoL are: Both are DotA clones. If you don't know what DotA is then google it.

First HoN impressions:

  • Graphics
    Looks like Warcraft 3 (i.e. old, cheap, candy colored comic look). Seems much smoother, though. Less jerky scrolling. Any comparison to Demigod would be unfair. It's like comparing Superman to Batman - both are great in their environment but if you'd match them up against each other Superman would wipe the floor with Batmans ass from two cities away.
    Has a limited zoom (i.e. you can zoom in a bit and back, but not out) and a functional minimap.
  • Interface
    Just like DotA, i'd say. Bottom quarter of the screen is occupied by artwork, skills, hero stats and the minimap. I'd call it functional but totally ripped of from Warcraft (which isn't necessarily bad). Very small icons and text. Hard to read and the tooltips have much text. Demigod is downright minimalistic in comparison.
  • Heroes
    A large selection of heroes ... too many to grasp the gist of them in the short time I played it. Not all heroes were implemented yet but it looks like they planned for a 60 heroes cast. Each hero seems to have four different skills you can improve as you gain levels, plus the ability to simply improve your attributes. The skills are either passive or active and have a cooldown timer similar to DG. But since some heroes can have several passive skills out of a set of four, that can mean that you are left with a meager single one active skill, like the tosser I picked (Magebane or something). Kinda like Oooze UB without foul grasp.
    However the skills some heroes have do things that are not seen in Demigod. Some manipulate the map (by planting obstacles(walls) and some move the enemy against their will. Some passive skills trigger a damage effect everytime you use an active skill.
  • Maps
    Think Warcraft again. Mazes with trees and rocks marking the boundary. Or think Demigod maps with boring graphics. They ain't really that different from the DG mazes ... just more "realistic" and much larger.
  • Players
    Lot's of open games in the lobby. Some fairly large ones, too (I think 5v5 is max). If you've played DotA before then you'll have no problems finding friends. If you only played Demigod before, then you'll think the HoN community is a bag of arseholes because you'll likely be taking your first stumbling steps with dota veterant that are not exactly renowned for their forgiving attitude towards noobs. Luckily there's a fuck-filter in the chat.
  • Economy
    Killing stuff earns you XP and gold. You can buy equipment in shops. No base building, but your base starts with several buildings that don't offer any interaction, though. Creeps spawn in certain buildings and run on lanes to the enemy base, which should sound familiar.
  • Death & Dying
    You get automatically resurrected after some time. You can, however, shorten the wait time by paying a moderate amount of gold, which is actually an interesting feature. Similar to DG, there's a Healing Crystal equivalent, something that had to be pointed out to me in the Demigod forum (thanks, dude).
  • Gameplay
    Weeeeeeeeell .... I sucked in my first game and got promptly verbaly punished for being a noob. This doesn't help endear you to the game, so my perceptions may be flawed. But my first impression was: I can't zoom out (I swear, after playing Demigod I think it's impossible to enjoy RTS games without a God-Eye-Zoom)!
    In addition to the fixed camera height you have a considerably larger map and a faster movement speed than experienced in Demigod and you can't help feeling confused and disoriented. The creeps are stronger in comparison to DG creeps (but then those puny heroes are no half-gods). There is no health crystal. I think the only way to heal up is to buy potions. At least you can buy more than three per slot.
    The game is fast paced but not so fast that you'll experience instant death right from the start. You'll have plenty of time to decide that a battle is a lost cause and run for the towers.
    And your job? Easy, kill and destroy. No flags, no warscore (although there are other gamemodes that might have something similar). The only thing you can do is find creeps or heroes and kill them. And find enemy buildings and destroy them. That's it.
  • Game Modes
    There are only custom games. No skirmish or pantheon. No single player mode and (currently) no bots to solo against. Many possible options to setup a custom game. And the features the lobby offers are something to be seen. Feels like a database browser (i.e. comfortable and powerful).
  • Replays
    They work. Take that, Demigod!
  • Community
    It's a new game so you'd expect the community to be new also. But it's not. It's mostly DotA veterans that got a bit frustrated with the aged Warcraft 3 engine and wanted something, er, newish. Someone in the HoN forums summed it up pretty much: "I'm actually pretty surprised by this community. So far it's been very hard to find nice people. Most players - particularly those with Dota experience are incredibly rude to all players."
    The Demigod community certainly has it's share of unfriendlies, but as a whole it's quite amiable. Maybe this will change with the rise of competetive play.

Bottom line: Graphically it's definetly a step down when compared to Demigod. But noticably better than DotA. It's really really running smooooooothly. If you consider the small DG roster Demigod's biggest drawback, then HoN might seem attractive. The complexity and detail of each hero is lower than that of any one Demigod. It's also extremely beginner unfriendly. And even though Demigod didn't have any kind of tutorial either, you grasp the gist of DG way faster than that of HoN. HoN is clearly aimed at DotA players. It looks so similar to DotA that fanboys might as well stay there.

It's still in beta so many things will change. The strongest point of HoN is it's large hero rooster. Apart from that I don't think the Demigod has much to fear.

But since it's an early test phase, I'll certainly give it another try. I can endure the "F*CKING _NOOB" for a time, hehehehe.

 


Comments (Page 5)
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on Jul 21, 2009
When I played LoL I found Demigod to be the better game, but I will still wind up playing LoL since it will be free. I'll consider HoN purely based on the existence of a map editor and the fact that I love this genre (they call it MOBA now). Demigod is, simply put, the professional version of DoTA. They took DoTA and made a wonderful game out of it, all that is lacking is some of that competitive element that will make games like HoN and LoL popular. All Demigod really needs (IMO) is an improved matchmaking, with team join, and voice chat; with those items Demigod could easily fit into the competitive market. Of course, server side hosting for matches would put this game over the top. Note: LoL has a great matchmaking system, but I can't actually describe it... But the NDA does allow me to mention my participation.
on Jul 21, 2009

lifekatana
You know off course that SD Fu*** the conection in the first place heh? I have a lot of respect for their support but it's not like they didn't do things wrong. GPG needs to communifcate more, thats all.
Well technically SD didn't fuck anything. RADnet did that, Stardock just didn't test it elaborately enough. A mistake? Yes, we all make those. But they tried their very best to solve it, which they eventually did (it's not perfect, but no game is).

GPG on the other hand promised us a lot, but as of yet I haven't seen much of it. It could be that behind the scenes they already finished 90% of it, in which case there is no problem, but up till now we hear absolutely nothing from their side, which makes me believe they are not working very hard on this game anymore. If they have fixed most outstanding bugs, almost finished the demigods, etc why wouldn't they tell us? They don't even have to directly, because frogboy could easily put that in one of his posts. But no, absolute radio silence from GPG so far.

on Jul 21, 2009

lifekatana
You know off course that SD Fu*** the conection in the first place heh? I have a lot of respect for their support but it's not like they didn't do things wrong. GPG needs to communifcate more, thats all.
Well technically SD didn't fuck anything. RADnet did that, Stardock just didn't test it elaborately enough. A mistake? Yes, we all make those. But they tried their very best to solve it, which they eventually did (it's not perfect, but no game is).

GPG on the other hand promised us a lot, but as of yet I haven't seen much of it. It could be that behind the scenes they already finished 90% of it, in which case there is no problem, but up till now we hear absolutely nothing from their side, which makes me believe they are not working very hard on this game anymore. If they have fixed most outstanding bugs, almost finished the demigods, etc why wouldn't they tell us? They don't even have to directly, because frogboy could easily put that in one of his posts. But no, absolute radio silence from GPG so far.

on Jul 23, 2009

Have 3 Beta invites in stock.
Drop me a line though PM if you want one. First come, first served basis.

on Jul 23, 2009

I just finished up my first couple of rounds of HoN, and boy are my old DotA skills rusty. I forgot how fast the game is after playing Demigod for so long!

Overall, the OP nailed it.
To me, HoN and Demigod are two different styles of this Sub-genre, much like Counter-Strike and Quake 3 are two different styles of FPS Multiplayer. Both games share a lot in common, however they appeal to different crowds and I think this is what we're going to see. I can see HoN already capturing the masses, because DotA already did. However, a new player walking in with no DotA experience would be so overwhelmed, and by extension hated by the community, that the game itself may be self defeating. There is so little difference between the two I can't honestly see the point in buying HoN if you already play DotA besides the fresh coat of paint.

The other is, as mentioned already, is the community. I can this game community replacing DotA as the worst online community of all time. Each time a person died in both of the games I played, someone activated a vote for them to be kicked. The ganking nature of DotA is also very much alive, and Stun Locking your opponents down as opposed to clever use of your skills is a type of gameplay I don't enjoy.

In terms of what HoN does better than Demigod, I can't honestly name a thing, mostly because despite drawing inspiration from the same source they do things very differently. The lobby system is certainly better, however in terms of the actual game, I think Demigod 1-UPs it in all areas. They do have pretty water though

For me, the better game is Demigod. It's slower, more tactical nature appeals to me more than the fast nature of HoN. If you liked DotA but find Demigod not the game for you, than I believe HoN is what you've been waiting for.

on Jul 23, 2009

Sevenix
I dont think I ever could play another game without tactical zoom again.

The reason ganking in dota/HoN is so popular is beacause its so simple. You as a player has to decide wheter to move your camera to see 10 meters ahead of you, or 10 meters behind you.

If you keep the camera centered on your hero its about 5m in all directions, not that idea when both HoN and DoTA got abilities that have longer range than that. Then you get ganked, Thats not skills, thats a damn engine limiting your ability to play!

A really stupid Idea imo to recreate DOTA into HoN but keep the damn camera that everything but forces your nose into the ground.

 

What can be said in favor of HoN is that their stats/lobby system is really nice, the amount of data you get after a game is awesome

 

Im not sure if that is enough for the DoTA players to pay for though..

Im still sticking to Demigod.

 

And it leads to amusing dances in the lobby with demigod choices flopping about

 

Oh I have trouble with that demi as this one but this other I tear that demi up...back and forth ..kinda amusing

on Jul 23, 2009

Regarding the zoom feature of HoN: You CAN zoom farther out by the use of console commands. But zoom out too far (that would by about standard height for Rook players) and the play zone gets overlaid with black patches ... either an engine limitation or another option I don't know about yet.

Anyway, if anyone suggests in a thread at the HoN forums to implement a zoom feature akin to Demigod then you get usually involved in a one sided scream contest against DotA fundamentalists:

  • "THERE'S NOTHING WRONG WITH THE CAMERA!!!!!!!!!!!!!!!"
  • "Sheesh, that stupid topic again."
  • "Limited map awareness is a FEATURE!!!"
  • "It's part of the game!!!"
  • "LEARN 2 PLAY, NOOB!"
  • "Use the fucking minimap!"
  • ...

You get the idea.

Kinda reminds me of Space Quest IV, the first VGA 256 color game in the series, where Roger Wilco travels back in time to Space Quest I and get's beaten up by the Monochrome Boys ("What? Two colors not enough for you?").

 

 

on Jul 23, 2009

I have a couple beta keys if anyone wants 1.

Just PM.

on Jul 24, 2009

I also got a pair of keys left, so don't be afraid to PM.
Also, if anyone happens to have a LoL beta and wanna trade, you got yourself a deal.

on Jul 24, 2009

ZehDon

Hopefully you'll never make mistakes in your life.

Hopefully when he makes them, it won't effect thousands of gamers. Nothing like a gamer's scorn, amirite?

The vibe I'm getting is "it's like comparing apples to oranges... but yeah oranges are better and here's why...". I understand while there may be some differences, the games have the same goals and approach them in very similar ways. Destory the enemy base while defending your own. Kill the enemy teams for profits along the way and help your troops get past towers. I don't think its like comparing Counter stike and Quake 3. If anything its more like comparing Unreal Tournament to Quake 3. These two games are very easily comparable.

There is one point that I agree with hands down, HoN community is "teh t0xic". I've advised all of my friends to avoid playing with strangers and joining "noob only" matches.I think there is plenty to love about HoN but most of the things that bugged me (too close camera, game speed), I have grown accustomed to. I think that spending alot of on Demigod will jar most folks when they 1st hop into HoN (I cannot stress enough, that playing private matches to learn the ropes is the way to go). Once you get past the learning curve, the game is a blast. A few of you on here seem friendly enough, you should consider hooking up with each other.

 

For the record, Batman HAS kicked Superman's butt

 

Seriously folks, nothing wrong with enjoying both. I will never understand fanboi'ism.

on Jul 24, 2009

I played a bit more with HoN and even submitted some bugs ... and then I found out that they were features ..........

You know Demigod or any other RTS game, ok? Soon after release some balance changes happen, often leaving the cool parts nerfed.

Not HoN!

HoN is nerfed from the start!!

For example:

You have to destroy the enemy buildings, right? So it makes perfect sense to ... make buildings immune to hero spells. Got a fireball? Forget it, buildings can't be attacked with spells.

You got cool combat area effect spells? That's nice, but they don't work against certain units like ... catapults? Fire immune wooden catapults?

You managed to sneak into the enemy base and want to take out their critical buildings? Hah, silly you. Those buildings are invulnerable! At least until something happens (I suspect it must be hit by a normal critter beforehand).

Ok, there may be perfectly sensible reasons they had to make buildings and siege units magic immune (or whatever), but this just doesn't feel right.

 

Instead of coming up with a battle system that makes sense (in a I-hit---you-hurt kinda sense), it starts with a bag full of compromises.

 

on Jul 24, 2009

Bloodsoda
Seriously folks, nothing wrong with enjoying both. I will never understand fanboi'ism.

Oh I agree, however DotA and by extension HoN just don't appeal to me. Demigod does. People who may not like one might like the other, and people who like one might like both. There is no general rule. I was merely offering an opinion, which what I believe this thread was created for.

on Jul 24, 2009

I liked DOTA. When I started playing DG I liked DG a lot more. When I play DOTA now I hate it.

on Jul 24, 2009

ZehDon

There is no general rule. I was merely offering an opinion, which what I believe this thread was created for.

 

Fair enough. I was merely pointing out that both you and Aroddo suggested that both shouldn't be compared, followed by your comparisons. It's no biggie, just found it chuckle worthy.

on Jul 24, 2009

Fair enough. I was merely pointing out that both you and Aroddo suggested that both shouldn't be compared, followed by your comparisons. It's no biggie, just found it chuckle worthy.

I didn't read everything, just some quick browsing, but I didn't see either of them say that the games shouldn't be compared, simply that there are significant differences.  A lot of what I saw was more a review of the various games rather than conclusions drawn from direct one-to-one comparisons.

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