inGame footage of various games. In the future I hope to add reviews. ^_^

Heroes of Newerth:


(That's an older youtube vid I found. I'm not allowed to publish new material from the beta.)


A beta-leak video review of HoN (German). Shows you much of the lobby interface and other features.

 

League of Legends:


Gametrailers preview of LoL.

 


An official trailer for LoL.


A video review of LoL (english). Not sure if leaked or sanctioned.

 

DotA (Defense of the Ancients)

 


Some DotA video. I honestly couldn't find ANY good gameplay video for Dota. Most vids are simply my-dick-is-BIG demonstrations accompanied by some shitty trash metal soundtrack or something bombastic (like, US-marine corp recruitment orchestrals or Carmina Burana). Sorry. If you can recommend a good DotA video I'll put it up.

 

 

Demigod:


Demigod showcase video featuring Lord Erebus.

Demigod showcase video featuring Queen of Thorns. Probably not office safe.

 

For those that don't know what HoN or LoL are: Both are DotA clones. If you don't know what DotA is then google it.

First HoN impressions:

  • Graphics
    Looks like Warcraft 3 (i.e. old, cheap, candy colored comic look). Seems much smoother, though. Less jerky scrolling. Any comparison to Demigod would be unfair. It's like comparing Superman to Batman - both are great in their environment but if you'd match them up against each other Superman would wipe the floor with Batmans ass from two cities away.
    Has a limited zoom (i.e. you can zoom in a bit and back, but not out) and a functional minimap.
  • Interface
    Just like DotA, i'd say. Bottom quarter of the screen is occupied by artwork, skills, hero stats and the minimap. I'd call it functional but totally ripped of from Warcraft (which isn't necessarily bad). Very small icons and text. Hard to read and the tooltips have much text. Demigod is downright minimalistic in comparison.
  • Heroes
    A large selection of heroes ... too many to grasp the gist of them in the short time I played it. Not all heroes were implemented yet but it looks like they planned for a 60 heroes cast. Each hero seems to have four different skills you can improve as you gain levels, plus the ability to simply improve your attributes. The skills are either passive or active and have a cooldown timer similar to DG. But since some heroes can have several passive skills out of a set of four, that can mean that you are left with a meager single one active skill, like the tosser I picked (Magebane or something). Kinda like Oooze UB without foul grasp.
    However the skills some heroes have do things that are not seen in Demigod. Some manipulate the map (by planting obstacles(walls) and some move the enemy against their will. Some passive skills trigger a damage effect everytime you use an active skill.
  • Maps
    Think Warcraft again. Mazes with trees and rocks marking the boundary. Or think Demigod maps with boring graphics. They ain't really that different from the DG mazes ... just more "realistic" and much larger.
  • Players
    Lot's of open games in the lobby. Some fairly large ones, too (I think 5v5 is max). If you've played DotA before then you'll have no problems finding friends. If you only played Demigod before, then you'll think the HoN community is a bag of arseholes because you'll likely be taking your first stumbling steps with dota veterant that are not exactly renowned for their forgiving attitude towards noobs. Luckily there's a fuck-filter in the chat.
  • Economy
    Killing stuff earns you XP and gold. You can buy equipment in shops. No base building, but your base starts with several buildings that don't offer any interaction, though. Creeps spawn in certain buildings and run on lanes to the enemy base, which should sound familiar.
  • Death & Dying
    You get automatically resurrected after some time. You can, however, shorten the wait time by paying a moderate amount of gold, which is actually an interesting feature. Similar to DG, there's a Healing Crystal equivalent, something that had to be pointed out to me in the Demigod forum (thanks, dude).
  • Gameplay
    Weeeeeeeeell .... I sucked in my first game and got promptly verbaly punished for being a noob. This doesn't help endear you to the game, so my perceptions may be flawed. But my first impression was: I can't zoom out (I swear, after playing Demigod I think it's impossible to enjoy RTS games without a God-Eye-Zoom)!
    In addition to the fixed camera height you have a considerably larger map and a faster movement speed than experienced in Demigod and you can't help feeling confused and disoriented. The creeps are stronger in comparison to DG creeps (but then those puny heroes are no half-gods). There is no health crystal. I think the only way to heal up is to buy potions. At least you can buy more than three per slot.
    The game is fast paced but not so fast that you'll experience instant death right from the start. You'll have plenty of time to decide that a battle is a lost cause and run for the towers.
    And your job? Easy, kill and destroy. No flags, no warscore (although there are other gamemodes that might have something similar). The only thing you can do is find creeps or heroes and kill them. And find enemy buildings and destroy them. That's it.
  • Game Modes
    There are only custom games. No skirmish or pantheon. No single player mode and (currently) no bots to solo against. Many possible options to setup a custom game. And the features the lobby offers are something to be seen. Feels like a database browser (i.e. comfortable and powerful).
  • Replays
    They work. Take that, Demigod!
  • Community
    It's a new game so you'd expect the community to be new also. But it's not. It's mostly DotA veterans that got a bit frustrated with the aged Warcraft 3 engine and wanted something, er, newish. Someone in the HoN forums summed it up pretty much: "I'm actually pretty surprised by this community. So far it's been very hard to find nice people. Most players - particularly those with Dota experience are incredibly rude to all players."
    The Demigod community certainly has it's share of unfriendlies, but as a whole it's quite amiable. Maybe this will change with the rise of competetive play.

Bottom line: Graphically it's definetly a step down when compared to Demigod. But noticably better than DotA. It's really really running smooooooothly. If you consider the small DG roster Demigod's biggest drawback, then HoN might seem attractive. The complexity and detail of each hero is lower than that of any one Demigod. It's also extremely beginner unfriendly. And even though Demigod didn't have any kind of tutorial either, you grasp the gist of DG way faster than that of HoN. HoN is clearly aimed at DotA players. It looks so similar to DotA that fanboys might as well stay there.

It's still in beta so many things will change. The strongest point of HoN is it's large hero rooster. Apart from that I don't think the Demigod has much to fear.

But since it's an early test phase, I'll certainly give it another try. I can endure the "F*CKING _NOOB" for a time, hehehehe.

 


Comments (Page 9)
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on Aug 02, 2009

6.) Community - Huge even for a beta, over 100 games hosted at all times, as opposed to demigod maxing at what..10?. More about the community below.

Well, HoN shows all the currently running games in case someone wants to participate as a spectator.

In Demigod running games are hidden. You can see them here, though. about 50-100 games average is my guess.

demigod...will be forgotten soon, its not even popular now. Its already laughed at by most ppl who play dota/HoN because of how bad its release was, and how bad it is even today

I'm quite sure that HoN will experience a rapid decline of players once people are expected to fork over 40-50 bucks for something they get for free right now. As opposed to Demigod, where the sales start prompted a server breakdown due to too many participants.

My personal estimate? Starcraft 2 comes out and everything else will be dust.

Newerth is very action packed, the creeps play a big role as you have to be skilled in last hitting them, and denying them from enemies.

Action packed? Apparently you spend 10 minutes camping near creeps to leech experience and are busy getting last hits on enemy creeps and denys on your own to earn gold. In demigod you get into duels from the start.

Sure, the DGs seem to move slower than the Heroes but that's only because:

  1. You can't zoom out, which means that your Heroes crosses the screen within a second.
  2. The maps in HoN are very large compared to the Heroes' size, giving the illusion of speed while Demigods are in fact moving faster when viewed in relation to the map size.

But it's true - you need more reflexes than in demigod to get last hits or denys ... a game mechanic which Demigod consciously omitted, so you can't compare that. What's left is the duel ... and in reflexes are necessary to interrupt certain skills. Some are easy to counter, some pretty hard. Don't know about HoN ... didn't get so far to recognize enemy spells or figure out which skills interrupt.

With only 8 demigods, theres no complexity at all. There arent many builds for each demigod either. HoN has a ton more heroes, they release em alot quicker(one came out this weekend for exmaple).

Yeah, but to many heroes there isn't much depth either. Point, click, press "e" occasionally. Mix in tactics and reflexes. Some heroes actually only have one active skill, which limits complexity and depth severely for each hero.

Demigod needs more Demigods. Sadly, developing demigods appears to be complex and expensive - mostly due to the awesome graphics. HoN looks like crap in comparison, which is it's strength because that allows S2 to fart out heroes on a regular basis with a minimum of effort and creativity.

on Aug 02, 2009

Aroddo

6.) Community - Huge even for a beta, over 100 games hosted at all times, as opposed to demigod maxing at what..10?. More about the community below.
Well, HoN shows all the currently running games in case someone wants to participate as a spectator.

In Demigod running games are hidden. You can see them here, though. about 50-100 games average is my guess.

 

The 100+ games are open games only.  running HoN games can be thousands but its hidden.

The number of people logged in right now in HoN is 9000+.

 

 

on Aug 02, 2009

Just installed the beta, joined a noobs game, and hated it. Not being able to zoom out is incredibly frustrating.

on Aug 02, 2009

Demigod has an arcade quality that I like. And I don't want to have selfish rich kids call me a noob while I'm trying to relax.

on Aug 03, 2009

Aroddo
Some heroes actually only have one active skill, which limits complexity and depth severely for each hero.

That's not true. Find me 1 hero in HoN w/ 1 active skill...

on Aug 03, 2009

But my first impression was: I can't zoom out (I swear, after playing Demigod I think it's impossible to enjoy RTS games without a God-Eye-Zoom)!

Agree with you. But SC2 is not going to have zoom either, last I heard.

on Aug 03, 2009

soultaker

Quoting Aroddo, reply 21Some heroes actually only have one active skill, which limits complexity and depth severely for each hero.
That's not true. Find me 1 hero in HoN w/ 1 active skill...

Well, since they're directly ripped off of DotA, I doubt any of them have only 1 skill, but many of them only have 2 or 3.

on Aug 03, 2009

pseudomelon

Quoting soultaker, reply 25

Well, since they're directly ripped off of DotA, I doubt any of them have only 1 skill, but many of them only have 2 or 3.

 

I could be misunderstanding you but I was under the impression that each hero had 4 skills. Unless you mean some of those skills are passive and don't count. If so, do you not count the passive skills of the demigods as skills?

I will say this, after spending weeks (possibly months) with HoN, I really do wish that there was more of a skill tree ala Demigod. Seems like the last few games I've played I hit l've hit lv 25 maxing all of my skills and even tho I haven't played every hero, I would like to play the same hero with a different spec. I guess that's where the items come into play... oh well

on Aug 03, 2009

pseudomelon



Quoting soultaker,
reply 25

Quoting Aroddo, reply 21Some heroes actually only have one active skill, which limits complexity and depth severely for each hero.
That's not true. Find me 1 hero in HoN w/ 1 active skill...


Well, since they're directly ripped off of DotA, I doubt any of them have only 1 skill, but many of them only have 2 or 3.

Most of them are recreated DotA heroes, but they also have 10 brand new ones with more on the way.

on Aug 03, 2009

Bloodsoda



Quoting pseudomelon,
reply 2

Quoting soultaker, reply 25

Well, since they're directly ripped off of DotA, I doubt any of them have only 1 skill, but many of them only have 2 or 3.


 

I could be misunderstanding you but I was under the impression that each hero had 4 skills. Unless you mean some of those skills are passive and don't count. If so, do you not count the passive skills of the demigods as skills?

Well the earlier posts clarify that a bit more and speak about active skills. So yes, passive skills are not counted in this regard.
Why not? Because you can't really 'use' them and do not need to take them in consideration much, let alone decide in the heat of battle if you should 'use' spell x or spell y, because if spell y is passive then you, as mentioned before, cannot use it at all. Why is this bad? Because it takes away depth from gameplay. There is quite a big stretch from chosing which skill to use, minding your mana pool and his capabilities and countering them appropriately and just spamming the one active spell you have whenever you can. You very much become a one trick pony.

I played a game of DOTA again after I bought demigod and was very much disappointed by the narrow choices you had once you've picked your hero. You are stuck with the same spells for the rest of the game, which at level 25 you will have all maxed out anyway. It's just a matter of which spell you upgrade first. The biggest downside for me about this is that the enemy also knows which skills you have. When I encounter an enemy demigod I have no idea what skills the enemy has, and even if I find out by getting massacred, his build might have taken a different path later in the game. That, to me, is a lot more fun than "Oh, he picked that hero, so he has skill x and y and he's going to <insert only working strategy for that hero here>"

on Aug 04, 2009

twifightDG


Quoting pseudomelon,
reply 2

I played a game of DOTA again after I bought demigod and was very much disappointed by the narrow choices you had once you've picked your hero. You are stuck with the same spells for the rest of the game, which at level 25 you will have all maxed out anyway. It's just a matter of which spell you upgrade first. The biggest downside for me about this is that the enemy also knows which skills you have.

Thanks, this is exactly what I was trying to say in my 2nd paragraph. I agree 100%. This is something I do miss with Demigod. As stated before, I'm guessing it boils down to which items you buy your hero, but I know this really isn't the same. I don't feel this makes the game shallow entirely, because there really only 3 ways to spec most demigods (Way 1, Way 2 and the Wrong Way) and tbh while you may not know how someone is going to spec in the 1st encounter, you get a sense after a few short levels.

 

...I was being semi facetious with the 3 way spec, don't yall jump down my throat.

on Aug 04, 2009

Bloodsoda

Quoting twifightDG, reply 5

Quoting pseudomelon,
reply 2
I played a game of DOTA again after I bought demigod and was very much disappointed by the narrow choices you had once you've picked your hero. You are stuck with the same spells for the rest of the game, which at level 25 you will have all maxed out anyway. It's just a matter of which spell you upgrade first. The biggest downside for me about this is that the enemy also knows which skills you have.

Thanks, this is exactly what I was trying to say in my 2nd paragraph. I agree 100%. This is something I do miss with Demigod. As stated before, I'm guessing it boils down to which items you buy your hero, but I know this really isn't the same. I don't feel this makes the game shallow entirely, because there really only 3 ways to spec most demigods (Way 1, Way 2 and the Wrong Way) and tbh while you may not know how someone is going to spec in the 1st encounter, you get a sense after a few short levels.

 

...I was being semi facetious with the 3 way spec, don't yall jump down my throat.

 

wait wait..there are tons of active items in HoN/Dota, in demigod yes you get to select new abiltities every level, but most of the time you just rank up the same stuff you already have, so your still just as limited, the bar still has 4 buttons on it just like in dota/hon

demigod really is a noob game in comparison, you have ALOT less to learn, its nowhere near as complex, its slower gameplay, i honestly eat food and watch tv while i play demigod cause of how slow paced it is

you play HoN/Dota, you gotta be on your toes, you gotta know what 60 heroes can do, and what all those items can do as they also add more active skills as well

I guess demigods better for casual fans of this type of gameplay, who want an easier game...i know that all the casual gamers i know dont go near anythin like dota

on Aug 04, 2009

Neoauld



wait wait..there are tons of active items in HoN/Dota, in demigod yes you get to select new abiltities every level, but most of the time you just rank up the same stuff you already have, so your still just as limited, the bar still has 4 buttons on it just like in dota/hon

demigod really is a noob game in comparison, you have ALOT less to learn, its nowhere near as complex, its slower gameplay, i honestly eat food and watch tv while i play demigod cause of how slow paced it is

you play HoN/Dota, you gotta be on your toes, you gotta know what 60 heroes can do, and what all those items can do as they also add more active skills as well

I guess demigods better for casual fans of this type of gameplay, who want an easier game...i know that all the casual gamers i know dont go near anythin like dota


Perhaps you could explain to me why every other game hosted in HoN is Noobs Only? o0

In the same breath I could fling insults at HoN; that it's a simple stun-stacking game, that the large selection of heroes tends to feature different combinations of the same couple skills, that it has serious balance issues, and rant on and on for a year.

But I won't, because goddamn it, HoN is a good game. Demigod is a good game. They're both GOOD GAMES. Rather than let this debate deteriorate into a "my game can beat up your game" contest, the winner of which happens to only be the person who does not take part in the debate, I want to say this. If you like DotA more than Demigod, play HoN. If you like Demigod over DotA, play Demigod.

on Aug 04, 2009

Neoauld

demigod really is a noob game in comparison, you have ALOT less to learn, its nowhere near as complex, its slower gameplay, ...
I guess demigods better for casual fans of this type of gameplay, who want an easier game...i know that all the casual gamers i know dont go near anythin like dota

that's nowhere near to being correct. dota is muhc more simplier. yes it has far more heros but the gameplay is simplier. if demigod is too slow for you jsut nicrease gamespeed.

on Aug 04, 2009

Haha true, wise words actually, but I'll just keep discussing it as this thread was made for that.

Neoauld
wait wait..there are tons of active items in HoN/Dota, in demigod yes you get to select new abiltities every level, but most of the time you just rank up the same stuff you already have, so your still just as limited, the bar still has 4 buttons on it just like in dota/hon

While the last part is often true, except for hybrid builds, I definately feel that Demigod has more active skills to chose from. The reason for this is probably that in Demigod you can always have 4 active spells (if you chose them), passive skills are not counted on that bar of 4. Also, like I said, hybrid builds are viable, if you have the skill to play them, making your active skill pool even bigger.

demigod really is a noob game in comparison, you have ALOT less to learn, its nowhere near as complex, its slower gameplay, i honestly eat food and watch tv while i play demigod cause of how slow paced it is

First of all calling Demigod a noob game is the pinnacle of what is wrong with the DOTA community. Second, having a lot less to learn does not make something noob, maybe Demigod is just more intuitive to learn. Also, if having a steep learning curve is what you want in a game, then.. well.. go right ahead. I just rather have a fun game to play I agree that Demigod feels slow, but that's just an illusion. If you zoom in all the way and animate characters as if they run 60 mph then Demigod would look fast too, but it doesn't actually make that much of a difference in speed.

you play HoN/Dota, you gotta be on your toes, you gotta know what 60 heroes can do, and what all those items can do as they also add more active skills as well

The only reason you have to be on your toes is because you can't look more than 4 feet ahead. DOTA and HoN are claustrophobic. 60 heroes sure sounds awesome, but I don't actually get a feeling of more variaty from the game at all. Also, items adding active skills are in Demigod just the same.

I guess demigods better for casual fans of this type of gameplay, who want an easier game...i know that all the casual gamers i know dont go near anythin like dota

True, but remember casual is not the same as noob.

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